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Turn Vs Fade Disc Golf

turn vs fade disc golf
turn vs fade disc golf

Last updated on December 12th, 2023 at 04:29 pm

Last updated by Simon

There are so many disc golf discs on the market these days, and at times, it may be difficult to know which one is the right one for you, especially when it comes to Disc Golf Turn and Fade. If it weren’t for the flight numbers on discs, like turn and fade, it would be rather difficult to know how discs fly. Fortunately, these numbers do provide a good idea of how a disc flies. As a beginner, I remember having difficulty deciphering what these numbers meant, particularly in relation to Disc Golf Turn and Fade. And most often, keeping all the numbers straight, understanding the order of the numbers, how they depict the disc’s flight characteristics, and what they mean to my arm and throwing capabilities.

In this article we will touch a little on reading all of the flight numbers of a disc. However, it will be a brief overview of speed and glide. This article, is more to focus on Disc Golf Turn and Fade. We will dive deeper into these two, and how they compare to one another. If you want to learn more about all of the numbers, you should check out this article: “How to Read Disc Golf Numbers“.

For the most part, there are four flight numbers; Speed, Glide, Fade, and Turn. They’re always displayed in that order. Speed refers to how fast the disc needs to be thrown and spinning to fly “properly”. While glide refers to how much loft the disc has. Discraft adds another number; a stability rating. Where 0 means it is stable (the middle), while the greater number means it is more overstable and the lesser the number is the more understable the disc is. Now the Turn and fade refer to the aspects later in the flight.

Disc Golf Turn

“Turn” is the third number in the lineup of flight numbers. An easy way to remember its placement and effects on flight is when it exhibits itself in the flight of the disc. You can see the turn towards the end of the flight, just before the disc fades to its finish. So just like the the placement towards the end in the flight number lineup, you’ll see the turn towards the end of the flight.

So, what is the disc golf turn, what exactly are you looking for towards the end of the flight?

To understand what turn is, we’ll need to look at the natural flight of a disc when thrown. The natural flight of a disc is to fly straight and end falling to the opposite direction of the spin. So if the disc is spinning clockwise it will fade to the left (this is the spin for a right-hand-backhand/left-hand-forehand (RHBH/LHFH)). Or if the disc is spinning counter-clockwise it will fade to the right (this is the spin for a left-hand-backhand/right-hand-forehand (LHBH/RHFH).

The turn of a disc is visible in the latter half of the disc and ends once the disc begins to fade. In a sense, the turn is the disc’s ability to fly in the direction that is against the natural flight path. Meaning, if the disc is spinning clockwise and thrown perfectly flat, the turn is once the disc breaks from the straight line and begins to fly towards the right. The disc’s turn then ends once the fade begins, or when it starts to fall towards the left – going back to its natural flight. With a counter-clockwise spin, the turn will be the disc’s propensity to turn to the left and fade.

What the Turn Number Means

The “Turn” number reflects the disc’s tendency to fly against the natural flight path, or its ability to turn. This sounds kind of odd; but the lower the number, the greater the disc’s propensity is to turn against the natural flight (natural flight = clockwise spin goes to the left and counter-clockwise goes to the right). While the greater the “Turn” number, the weaker the disc’s ability to go in the direction against its natural flight. Basically, as the number gets higher the disc will fly straighter until the fade. A high “Turn” number results in low “Turn”, while a low “Turn” number results in a high “Turn”.

For the most part all “Turn” numbers are negative, hence the lower the number the greater its propensity to go against the natural flight. At the moment, the lowest “Turn” number is -5. While the largest number is 2. Generally speaking, the lower the fade number, the easier this disc can be to throw and get distance. While the higher the “Turn” number is, the harder the disc may become to throw and gain distance.

Disc Golf Fade

The “Fade” is the last number among the flight numbers. This number describes how the disc will finish. So just remember that the “Fade” is at the end of the flight as well as the last number among the flight numbers.

The “Fade” of the disc refers to how the disc will finish. Looking back on the natural flight of the disc; we see that a clockwise spin on the disc generally results in the disc falling, or fading, to the left. While a counter-clockwise spin generally has the disc falling, or fading, to the right.

What the Fade Number Means

The “Fade” number reflects the disc’s strength to finish flying. The higher the “Fade” number is, the stronger the fade will be. Meaning, the disc will want to finish and begin to fall to the side sooner as the number increases. While the lower the number, the weaker the “Fade” will be. Meaning the disc will push farther along the flight before it’ll want to finish and begin to fall to the side.

The “Fade” number ranges from 0 to 6. I have yet to see anything above 6. Where 0 is very weak fade, and 6 is the strongest fade. What does the 0 mean? 0 is the weakest fade, it can be the easiest disc to throw that will show no “Fade”. This means that the disc will continue flying straight and end straight without falling to the side. Or that the disc will continue on the turn line and end without falling to the side (drifting to the right for RHBH/LHFH, or drifting to the left for LHBH/RHFH). For the most part, the higher the “Fade” number is the more difficult to throw and achieve distance. While the lower number will be easier to throw for distance.

How Turn and Fade Interact

The turn and fade interact greatly with one another. What these two numbers represent, for the most part, determines the disc’s stability. These two numbers kind of work against one another. The lower the disc’s turn number, pushes the disc to the understable side of the spectrum. While the reverse of that pushes the disc to the overstable side of the spectrum. While the higher fade puts the disc on the overstable side of the scale. And the lower the fade is, the disc is pushed to the understable side. The combination of these two numbers is a good illustration of the discs stability.

How can one tell whether a disc is understable or oversable by looking at the numbers? I find a simple solution to this question. By adding these two numbers together will provide the insight to a disc’s stability. The larger the sum is, the more overstable the disc is; and the smaller the sum is, the more understable disc is. While 0 is stable, or the middle of the spectrum, meaning the disc flies straight – its turn and fade cancel each other out, providing a straight flight.

Examples of Disc Golf Turn vs. Fade

We will now look at two discs to illustrate this idea, as examples always help to better understanding. We’ll look at the Viking Discs Fenrir and the Divergent Discs Leviathan. These two discs will give us an overstable example and an understable example. The Fenrir is a good overstable example, while the Leviathan is a good understable example.

Overstable: Low Turn, High Fade

Let us look at the Viking Discs Fenrir: This is an overstable distance driver. It has the following flight numbers: Speed 10 | 4 | 0 | 3. It has a “Turn” of 0, and a “Fade” of 3. Picking apart the numbers and applying what was illustrated above, we find the following. The 0 “Turn” means this disc will not go to the right (RHBH/LHFH) when thrown flat. Then looking at the “Fade” we see a 3. This 3 is a pretty moderate fade, meaning it’ll dump to the left fairly hard. So where there is no turn and a moderate fade, we can assume that this disc is an overstable mold.

Viking Discs Fenrir is available in three plastics: Armor, Storm, and Ground. This is an overstable distance driver that is quite suitable to a large range of arm speeds. It can handle strong winds and power. This is a reliable mold, flies straight with a hard fade at the end in a large variety of weather conditions. I like the disc as it is comfortable in the hand and it is highly dependable. I’ve really enjoyed that I can get some good distance with it. That I can put this on a flex line and it will most often come out and finish to the left (RHBH). This is a go-to for me when I am facing a headwind, or I need an assured disc that will come back to the left.

Understable: High Turn, Low Fade

Now we will look at the Divergent Discs Leviathan: this is an understable midrange. It has the following flight numbers: Speed 5 | Glide 4 | Turn -4 | Fade 0. It has a “Turn” of -4 and a “Fade” of 0. the -4 “Turn” is considered to be a high turn, so this disc wants to go right (RHBH/LHFH). With a 0 “Fade” this disc doesn’t really show a fade in its flight. Looking at both of the numbers, we see that this disc exhibits high “Turn” and no “Fade, which tells me that this is an understable mold.

The Divergent Discs Leviathan is available in two plastics: MaxGrip and MaxGrip Glow. This is an understable midrange that is quite versatile for new players and more advanced players. It is incredible easy to throw, and it glides for a while. The high glide makes it capable of flying further with less power. For me this disc flies quite true to the numbers. I can even get it to turn all the way over into a roller. I’ve seen this disc fly perfectly straight, as well as a disc that keeps on going to the right (RHBH) without ever attempting to fade out of the trajectory. For me this is a utility midrange, while for others I know that this is a favorite and often-used midrange. I enjoy throwing the Leviathan, it is a fund and useful disc.

Disclaimer to Disc Golf Flight Numbers

A word of caution though, these numbers aren’t standardized. There isn’t some testing facility that throws every single disc at the same speed, angle of release, and conditions. Then takes a precise measurement of all the elements of the flight and reports back the flight numbers. I bring this up because discs will fly differently depending on who throws the disc and where they throw the disc.

The flight numbers more so pass along an idea of flight characteristics. A disc that is a Speed 7, Glide 5, Turn 0, Fade 2; will fly different for a variety of individuals. The 0 “Turn” may drift more to the right for you than for me. It may even drift so much that it cancels out the “Fade”. The point I am working to make is that the flight numbers should have a personal meaning. They’re relative to you and your throw. As such, it is good to understand what the flight numbers depict, and what that translates to your throw.

Concluding Thoughts on Disc Golf Turn vs. Fade

Through this article we have gone through and discussed what Disc Golf “Turn” and “Fade” mean. Where they show themselves in the flight. How they interact with one another. And how to tell the stability of a disc.

The “Turn” refers to the disc’s propensity to slide in the opposite direction of the natural flight path of a disc. While the “Fade” refers to the disc’s propensity to finish strong or weak in accordance to the natural flight path. Looking at these two items together will give you a glimpse to the discs stability.

Hopefully, this article helps you to understand what “Turn” and “Fade” are, and how they interact with one another. That it helps you chose the best discs for you, and help you get what you’re looking to get out of a disc. Thanks for reading!